Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them. This, combined with a considerable skill at archery and swordsmanship, is very useful in warfare.
Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Advances from: | Elvish Archer |
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Advances to: | Elvish Avenger |
Cost: | 41 |
HP: | 42 |
Movement: | 6 |
XP: | 90 |
Level: | 2 |
Alignment: | neutral |
ID | Elvish Ranger |
Abilities: | ambush |
sword blade | 7 - 3 melee | ||
bow pierce | 7 - 4 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 30% |
Cave Wall | 99 | 30% |
Chasm | 99 | 20% |
Deep Water | 99 | 20% |
Forest | 1 | 70% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 2 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 40% |
Shallow Water | 2 | 30% |
Snow | 2 | 30% |
Swamp | 2 | 40% |
Village | 1 | 60% |